The Engadget Experience came to LA earlier this month. It included a nice blend of AR, VR, and MR (mixed reality) makers.
Some of the conversations/ debates had to do with what aspect of said platforms will ultimately live up to the hype and become the next dominant computing platform.
However, I'm less of a futurist and theorist; more concerned with how to leverage what's currently in-play to create meaningful experiences and user value.
One topic that resonated was this notion that biometric data can be a compelling complement -- i.e., our bodies don't lie -- in the AR/ VR space. For example, The Mill is evolving some interesting work with a project called STRATA. It uses real-time biometric data to make each VR experience entirely responsive and unique to the user. It's early days, but its application and possibilities in taking on things like neurological diseases is certainly promising.
Also, with ARKit, location-based experiences are also becoming a very real thing. Sadly though, I couldn't help but think of advertisers quickly manipulating this ability (See this Minority Report scene!)
Marc